The differentiation is supposed to be that energy PD is better against missiles while kinetic PD is better against strikecraft. One poster had stated while in the past Flak Artillery was unambigiously the best PD weapon system in the game. You probably know point defense weapons are best for missiles and flak weapons are best for strike craft, so keep in mind if you already have some hangers in your fleet you can probably skip the flak and focus on point defense. A couple of weeks ago I asked about the differences between the PD series (from the physics branch) and Flak series (from the engineering branch) of piont defense weapon systems. A carrier hanging back for its hangar's range,while having PD and Flak, and a cruiser with long and medium kinetics and lasers sitting at medium range. As a bonus flak does low but existent damage. PD is good for targetting missiles. So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. Stellaris, Paradox ’s science fiction grand strategy game, is big. Add a pinch of Titan to taste. Flak is kinetic so better vs shields. #1. PD do more damage (tier 3 they do 7. With a wide variety of loadouts and options cruisers should be able to. 6 days, or 6. This makes it a fighter counter because fighters have higher evasion and shields, but no armor PD has lower tracking and a bonus to both armor penetration and armor damage. This is not that guide. Flak and Point don't really have a difference except for the fact that Flak does a bit more damage. Toxoids will. Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. But this gives me an idea. Finally, don't despair. 6 = 11. One poster had stated while in the past Flak Artillery was unambigiously the best PD weapon system in the game. armor but fails to kill, so the KA artillery would hopefully target any exposed hulls. Войти Магазин Главная Рекомендации Список желаемого Предметы за очки Новости СтатистикаIm aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. Still learning combat and I thought I had decent missile defense. Sure, but the problem is that usually, a P slot is worth a S slot on every ship part, and the picket bow of the destroyer is the only one where a P slot replaces a M slot or 2 S slots, making the loss of firepower even worse than usual. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. All corvettes. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Don't bother with any other weapon type on them, they aren't worth it. armor: 2. If you stick with medium gun turrets then the vast majority of the time a 2k station is going to win against a ~2k fleet of corvettes. All point defence is point defence for the entire fleet, because point defence doesn't care what the target of the missile is and fleets cluster enough that every point defence gun can fire at any incoming missile. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. This is atop the fact they render all PD useless. True?The Flak Cannon is a medium ballistic point defense weapon that does area-of-effect fragmentation damage. For example 15k made heavy use of missiles while 17k had no PD, or 15k had lots of fighters and bombers and 17k had little to no flak cannons. And most of bombers (range 8) will able to shoot in their targets under fire of only nearby ships (PD range 10), while flak effectively wipe them on approach. Flak deals less damage but has more tracking,. Originally posted by OldEnt: Ships have evasion, starbases do not. Like most alien tech, they take quite some time to research but that is normally offset by the increases you get from scanning debris. Assuming Gigastructure is the only gameplay changing mod you have, Attack Moon, Behemoth Planetcrat and Stellar Systemcraft are all extremely. if only one or the other is present, flak is probably better since it's higher tier technology, but it can. [deleted] •. Missiles are somewhat better against point defense, by dint. As a fleet 3. Stellaris has a rather cheap upgrade system, where its easy to switch designs. They buffed torpedos amd missiles, so you gonna need more pd. 0, its like flak but it does 2 more points of damage, 40% less tracking and it is energy rather than kinetic. but they don't. There was also fairly vague statement to the effect that. The flak is superior to point defense early because of the tracking bonus. Just swap the artillery core for the carrier core and leave everything else the same. Missiles start with 0 Evasion and end with 40. Moongduri • 10 mo. I would use Kinetic normal stuff until I can build Kinetic Artillery and that is the bread & butter of the fleet. but they don't. but they don't. My understanding matches yours. Destroyers counter corvettes. My 210k fleet vs their 135k. In fact; the best Corvettes early game (by a decent margin) wield flak. The Flak does quite a big chunk and at longer range but only every 3 seconds. A couple of weeks ago I asked about the differences between the PD series (from the physics branch) and Flak series (from the engineering branch) of piont defense weapon systems. Now that flak and point defense have the same firing distance and use the same weapon's slots but flak has higher damage output and tracking stats, is there. Or if you unlock them even mid war it can turn the tides. The Flak does quite a big chunk and at longer range but only every 3 seconds (roughly). AI spend nearly 30% of the total fleet on corvettes, and another 30% on frigates. . Flak has better tracking; PD has better damage. The only point of carriers is to add lag to the game, other than that, no point. The damage difference is minimal between that and three small weapons, and running all missiles can be superior but again if the AI runs heavy PD you're gonna. 6 Setting the range aside, autocannons do **more** damage to armor than regular railguns, and more than 3x hull damage! They're essentially undodgeable against corvettes, too (although most small weapons will hit. On battleships, late in the game. A single Scout Wing has 30 hull, so it takes 30 / 2. One poster had stated while in the past Flak Artillery was unambigiously the best PD weapon system in the game. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. My main issue is that flak needs people during combat, point defense does not (if charged) - so I would suggest to either make PD use one person vs. Originally written at the end of 3. Scout Wing is now a primitive sort of flak SC. Missiles don’t have evasion but strike-craft do. Also some anti-corvette capabilities. 64 energy credits per month. PD is energy and has slightly higher base damage which is meant to make them better at taking out incoming missiles. lil less damage sure but you gotta hit in the first place to do dmg lol Against anything bigger than Fighters both PD types are useless. Fleet C: Corvettes same as Fleet B, but now destroyers are all using PD, split between Flak and Sentinel. literally the only statistical difference between flack and PD is that. Autocannons are still solid good on Corvs to fight other Corvs. Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. . Pd does more damage but has no tracking. ago. 01. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. 7. It's no secret that Flak and PD can do fine against the hull of opponents; with several caveats: Flak is much better early game; due to the tracking/evasion at that stage. True?Stellaris > General Discussions > Topic Details. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. Swapping the Flak from above for PD changed the losses to an average. 649. . Added nanite autocannons and flak cannons as a reward for killing the scavenger bot. PD/Flak > missiles Common sense > missiles Prethoryn swarms uses tons of armour, unbidden uses tons of shields. the 2S stern (I forget what it's called), and provides much better protection against starbases or missile-using (or hangar-using) fleets. . The fighters are worth it without that point defense. Their volleys of whirlwind and marauder missiles did 22,000 damage and my PD shot down 530 missiles. lancefighter • 5 yr. Flak guns apparently shoot down strike craft, which I could care less about since they are useless. 66 comments. 16 Badges. True?Which ship type is best? Corvettes for speed and 90% evasion. 16 Badges. Flak has a higher chance to hit evasion capped corvettes (90% evasion) than Medium Plasma (over twice the hit rate) Maximum rank Medium Gauss (Marginally under twice the hit rate) and even Medium Autocannons (10 more chance to hit, autocannons were the only weapon that outDPS'd flak vs corvettes). You know, that thing with only one real role, defending against missiles. Same reason as above. The current day PD prime examples of CWIS sure seem to be what autocannon are in space. PD is energy so weak against shields. Technically PD guns -should- do this. Point Defense is optimal for missiles, Flak is optimal for fighter craft. I've been using point defense on my corvettes and they catch most of the missiles. PD is energy and has slightly higher base damage which is meant to make them better at taking out incoming missiles. Another option is strike craft especially after all those buffs. Random. Pretty sure flak is better. Once you break through shields it's practically useless though. There was also fairly vague statement to the. True?Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. Basic fighters have 65% evasion, but basic missiles have 0% evasion. Frigates are an advanced version. ago. Strike craft can also target other strike craft, though unlike P slot weapons they cannot target missiles. Flak actually has better DPS VS shields than PD. I won with 35k left. Pd vs Flak : r/Stellaris • by Delldax Pd vs Flak I’m looking for confirmation of the difference between pd and flak. Once the Flak guns are done destroying Strike Craft, they turn and also help shoot down missiles. 6+ rebalance), but the weakness to Flak has made it trickier to use. PD has 25% more max damage (but the same min damage) vs Flack - at. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. Which battleship build is better v. This is the same reason that prethoryn swarm strikers are so resistant to PD. The Sentinel Point Defense does 1-4 damage vs Flak Battery's 1-3, so I'm inclined to pick the energy PD over the kinetic PD. Kinectics and Lasers hit instantly as soon as they are fired. Why the hell falk need so much space. 47 DPD. Don't use the picket AI except in the. Command Cruiser Class. hes now at. . The Wiki entry for Strike Craft reads on one side as though SC hit points are for each craft, but the other side shows, for example, Adv Strike Craft doing 40. Point defense. 11. 01 flak is much better than PD as a general purpose ship vs ship weapon; the tracking advantage on flak ensures this. . Just think about it. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. But it cost minor artifacts. More range and damage than the dedicated point defense beams, and they still track well enough. I don't pay attention to the names of anything that isn't top tier. When I kit out an Onslaught XIV, it exists very much in. More like Flak has a higher chance to hit evasion capped corvettes (90% evasion) than Medium Plasma (over twice the hit rate) Maximum rank Medium Gauss (Marginally under twice the hit rate) and even Medium Autocannons (10 more chance to hit, autocannons were the only weapon that outDPS'd flak vs corvettes). Thanks. Yes they are good, especially since they can go on battleship m slots, they are also useful for flak destroyers. In the beginning of the game when useage of larger vessels isn't common, would Flak be useful? I haven't played since patch 2. PD is better vs torpedoes and ships that have no strikecraft/missiles due to their higher dps. 5 Flak Battery to kill one strike craft per day (the respawn timer for the strike craft). If my memory is correct, Flak and PD do both shoot at both strike craft and missiles. Flak is about half as effective, per slot, as anti missile/fighter PD but has enough range that multiple ships can cover eachother. 2. The problem with Autocannons being used in a PD/Flak role is that GW/SC/PD/Flak are all dealing with theoretically much higher levels of Evasion and Tracking (GW and SC are. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. 10. These would pierce the shields and damage the armor, but because it is only one missile, it will likely get shot down by PD defenses anyways. 6. The progression for Point-Defense is shown on the Wiki as Tier-0 Sentinel PD, T2 ( 6000 base research) Barrier PD, T4 (16000) Guardian PD. And only 12. 25 days to defeat them, with each kill reducing incoming damage by 10%. lil less damage sure but you gotta hit in the first place to do dmg lol Against anything bigger than Fighters both PD types are useless. Flak and point defense are pretty much the same. Then you have perfect weapon synergy with all-shield piercing, greatly trimmed down repeatables, massive bonus damage against large. classic torp are extremely energy/cost efficient deal insane damages but are easily countered and ignore shield. Also a general balance to A ship slots, will change the amount given based on ship hull group. I believe attack speed makes you fire them more frequently, so not specifically any better vs PD unless you got it to such an extreme level that it fires constantly, but it does make you attack more often and thus do more damage. While the Scavenger Bot can be defeated by any Fleet of 40k+ Power, a smaller Fleet will be able to beat it if players design their ships specifically. x, and noticed that there is a combat AI issue that decreases the effectiveness of flak andd fighters against missiles. I have 50 destroyers fitted with flak turrets and that is my fleet’s. PD is a balancing act that we have to do vs. the firing speed of flak is ~2. armor but fails to kill, so the KA artillery would hopefully target any exposed hulls before they get PD ping'd into retreat. If there's no bombers - PD can't deal to ships, while. simply put, you need, at the very least, equivalent fleet power (& ship numbers, if possible. Unless Autocannons are simply going to ignore the strike craft and target actual ships. First thing to fire are the missiles. • 10 mo. I'm continuing with focused discussions of issues with missiles and strike craft - in this thread, I want to look at understanding where point defense and. Can't remember the numbers but I remember someone on reddit did the math back when 2. 5 dps average) but only have 30 tracking so they are less good against high evasion targets like corvettes and strike craft - but better against missiles and torpedos. By the time I research energy siphons there are far better weapons available to strip shields away, and the damage is very low. Torpedos and missiles have good tracking so they are a general exception, they are countered primarily by PD and strike craft, secondary by Flak and sometimes shields (missiles only). Flak has additional range (40 - 8), so it gives you 5x as much interception potential. In fleet vs Fleet, they can be shot down pretty easily by PD and especially flak. There's no in between. I can't imagine that's changed that much. Cause I tend to need to replace flak more often then pd. also remember lanchester's laws. Both have 0. flak is supposed to prioritize strikecraft and PD prioritizes missiles. Let us begin. Having pickets reduces starbases damage to near 0, and if you fight someone running missiles you slam dunk them. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. Use PD, shield, and shield hardeners. Strike craft with [M] and weapons and [PD]. There's no in between. ago. Hangar: One side strike craft, the other side are the highest level point-defense I have, or mixed if at the same level. Much like Paradox’s own Crusader Kings 3. Flak. one has better tracking and is better against strike craft while the other is better vs missiles but they'll both work for either. 16 Badges. Yeah, knew that lol Guardian PD also has 30 tracking and flak has 70. Pretty sure flak is better. 0, its like flak but it does 2 more points of damage, 40% less tracking and it is energy rather than kinetic. Is flak a flat upgrade?Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. But I'm showing at least on lower level ones, PD and Flak have the exact same rate of fire in 2. Tinca12 • 10 mo. Driven Assimilators can now assimilate other machines after taking Synthetic traditions. This seems to line up to Missile defense (Point-defense) as well. Do not drop the PD destroyers, spiritualist FEs got some missles on their ships, with a few PD destroysers you negate that damage completely (also throw in some flak to counter their strike crafts). Of course there are also anecdotal descriptions of people countering the current meta of pure battleships. Range in Stellaris is only really relevant if you have enough alpha strike damage to cause casualties before your enemy gets to fire (or if your range is too short and your guns keep retargeting as ships wander around in battle, which is why Autocannons are hot garbage). Having greater force naturally leads to smaller losses per Lanchester's law, but in case of SC (or rockets) vs PD the effect is multiplied by the fact that small number of SC is totally negated by PD while after certain point (at which PD is saturated to capacity) SC start to break through and deal damage; the more SC amount is above PD. Apr 19, 2023. Stellaris fighting is a big RNG you can help by choosing the right weapon for the right enemy. It all by feel. Flak prioritizes missiles and strike craft over other ships, but can also hit other ships when necessary. 8 second reload times though, so you're gonna get 2 shots (assuming the speed numbers mean what they should) - 1 initial and then another 0. Only the Destroyers have Flak or PD for surviving vs Carriers or Missiles. The base tech cost of t2 PD and Flak was 6000 before the rework, and Torpedoes are still 5000. With tier 5 armor you can get to 90% armor easy. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. In a comparison of equal fleet sizes its hard to compare a mixed fleet vs pure fleets. However there is quite a few anecdotal experiences from people stating that mixed fleets loose to pure battleships with tracking or range titans. However Tiyanki are, at least in my games, not extremely common. 0 Stellaris has more tactical depth in it - I could wage wars against much more powerful empires and won a heroic victory (speaking in Total War's terms) by luring enemy fleet to a heavily fortified starbase, supported by my main fleet which was inferior. even when the fighters are out of range but the missiles arent the PD is kinda locked on the fighters and will happily watch you nuke a large. The. PD is slightly harder hitting, Flak can reach a higher Tracking. Star Wars space battles are World War 2 naval battles with a space re-skin. 375. In this video I review the combat effectiveness of Point Defenses against Torpedoes and Missiles in the. This seems to line up to Missile defense (Point-defense) as well. Barrier is 2nd level of energy PD (that was in game always), guardian is 3rd level of it. AI after 20x repeatables? Disruptors ignore repeated armor upgrades but you still got that worthless strikecraft there that won't survive PD and still has to go through armor. NMCs have more Evasion, which may make them less juicy of targets than SWMs for occupying PD, and two S-slots would output 10 NMCs over the same 4. Practically pd takes energy rather than ammo and since it doesn’t require a factory it ends up being cheaper, it also has a much wider shooting arc. Best. Therefore, when creating your Stellaris destroyer, you should consider the case if it is worth it. Since lasers have much better range than PDs, they easily overlap the ranges, and all of your ships protect each other. Normal weapons have 5 levels, Point Defenses have 3 -- the same relative strength is spread across fewer upgrades. r/Stellaris. Elite Rice Farmer Feb 13, 2017 @ 8:57pm. There was also fairly vague statement to the effect that. Yeah, I cut the dashers out entirely. Sep 25, 2013 651 375. Note the 5 armor. A couple of weeks ago I asked about the differences between the PD series (from the physics branch) and Flak series (from the engineering branch) of piont defense weapon systems. But the Flak (or PD) mount is still an S-slot as a whole, so you’re talking about 32 tiny weapons firing over 4. Flak vs. Computer/Position: Rear Support. So once you get flak artillery do you use flak exclusively or do you run with a mix of the PD series weapons and flak?Fleet B: Corvettes are now split between missile boats with Antimatter warheads and standard interceptors. Only against stationary stuff (like starbases) will the energy PD be able to avoid wasting a significant amount of their offensive damage. None of the Vulcans or the 2 Flak versions are wasted. My understanding matches yours. One poster had stated while in the past Flak Artillery was unambigiously the best PD weapon system in the game. Very n00b-unfriendly. With a fleet fitted like this in proper numbers (I went with 20 arty. Single battery is worse than dedicated phaser PD -- but only for 1v1 scenario. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. Flak Cannons are extremely slot-efficient (6x Hangars take up 24x slot equivalent), roughly 3x more efficient as a defense than Hangars. So I skip Flak and just use PD, with my Strike Craft (or Flagella) being able to defend me if necessary. if only one or the other is present, flak is probably better since it's higher tier technology, but it can be risky to replace all PD with flak if you run into someone who uses both missile/torpedo weapons and strikcraft since the flak will ignore those as long as there are bombers and fighters around to shoot at. But the Flak Battery has 50% tracking vs Sentinel's 10% tracking, so it will negate an extra 40% enemy evasion. This is atop the fact they render all PD useless. Flak Batteries are used to fend off Strike Crafts. Question is, will flak guns (or anything) shoot down torpedos? Technically PD guns -should- do this. The fight is very "sharp". The basic meta is evasion missile corvettes > heavy ships > carriers > missile corvettes. I never use flak though, because strike craft also engaged each other, and idk if that's. Missile Defense. And they do. Flak have only 6 average damage but a tracking of 70 - meaning they never miss and are the better choice. True?Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. Assuming late/end game tech: If you're facing PD targets with high evasion (strike craft) Flak mounted on line AI ships (for RoF buff) has the highest effective DPS. I've been testing the effectiveness of different weapons and ship types for 1. It does generally win better when punching down though, so if you're taking good fights it's not the worst idea. Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. As swarm strikers have armor instead of shields, they are exceptionally effective at fighting conventional strike craft, and are not vulnerable to flak. So I have almost 500 hours played of Stellaris and this might be a stupid question, but what is the difference between point defense and flak?. have rather significant amounts of PD, making missile based weaponry significantly less effective. Both energy and kinetic point defence target all the same targets (torpedos, strikecraft and missiles). Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. PD has 25% more max damage (but the same min damage) vs Flack - at all 3 tiers. and yet Strike Craft are considered mediocre to Energy and Kinetic weapons If anything I would argue for making Flak more of a side grade, by: On 1 vs 1 situation PD is clearly superior then flak. The only way around that is to screen them with Swarmer missiles, but this strategy is only really worth it for full missile fleets (and is the only way they can compete at all with PD/Flak) Energy Torpedoes can't be shot down and are useful for everybody as a. . The main use I have found Flak corvettes semi-useful for is early game vs Amoeba mother craft. This why we calculate eDps and run tests. Flak vs Point defense Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. I was just looking to ask if it makes sense to slowly move out of a fleet primarily composed of a variety of corvettes to ones made up more of…Barrier Point and flak target missiles and strike craft. ago. It's an okay perk in your last slot, as oftentimes by the time you have seven perks and are. A couple of weeks ago I asked about the differences between the PD series (from the physics branch) and Flak series (from the engineering branch) of piont defense weapon systems. Create specific game, disable ai, give yourself all tech - and force ability to attack friendly fleets. PD, Flak, missiles and hangars to rush in, the same way you described it. Carrier cruisers fitted with triple swarmer missiles and an AB will dominate everything in the early game. If it only 2 cells it will be more logicalStellaris. 10 missile corvettes vs 10 PD corvettes doesnt go so well. There was also fairly vague statement to the effect that. As to ship builds, here i have to agree, it. Fill up with Cruisers who can either use full WW missiles, or regular Torpedo + Missile. You either have "enough Point Defense/Flak Cannons", or "Not Enough". Special strike craft are unlocked with the following technology combos:Stellaris > Discussioni generali > Dettagli della discussione. Destroyers are more flexible compared to Corvettes. That seems off. I've been testing the effectiveness of different weapons and ship types for 1. A couple of weeks ago I asked about the differences between the PD series (from the physics branch) and Flak series (from the engineering branch) of piont defense weapon systems. Depends kinda on what for a fleet design you are aiming for and what you prefer. Plasma has -75% damage vs shields. Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. This is so effective that ~40k fleets 1:2 destro/cruiser. A carrier hanging back for its hangar's range,while having PD and Flak, and a cruiser with long and medium kinetics and lasers sitting at medium range. They can protect your battleship fleet from torpedo corvettes. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. net I went file diving. 27 dps. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. Now Flak: It deals avarage 6 damage per shot, reload in 0. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. There was also fairly vague statement to the effect that there were changes coming down the pipe such. 8 second reload times though, so you're gonna get 2 shots (assuming the speed numbers mean what they should) - 1 initial and then another 0. Flak Battery has 2. But Flak's greater range and accuracy are still its main advantages over PD. The earliest you can use Strike Craft offensively is with Cruisers, which gives cruisers a. Stellaris: Early Game Fleet Combat Meta - PD Testing. Flak also counts kinetic weapons, so should be affected by both kinetic +dmg/+ias techs & teldar modules. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. Tactical lasers with IPDAI are also pretty great for point defense. Yeah they dont fly faster they just shorten the reload time so. True?Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. Strike Craft have far higher evasion stats than Missiles do. You're quite right, the colours of the PD visual match the colours used by lasers; Red at tier 1 to the gold/brown hue of gamma lasers at tier 3, if you're using both it's difficult to distinguish them save for the PD's far higher rate of fire. Yes destroyers do PD better but you are forgetting that PD is utterly useless. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. With how much more dangerous missiles, torpedoes, and strike craft have become with the next update. Apr 2, 2021; Add bookmark #18 CrazyJ said: the issue is that you guys are going wildly off topic and hijacking a thread about a problem in a sci fi game with an argument about something that is at best tangentially. When deciding between energy PD (EPD) or kinetic PD (KPD), you're mainly looking at the target's evasion. and they do it quite well. Twitch - Confused if you should be using Flak or Point Defense? Don't know what those little red hardpoints are for? Thi. Take 10-20 battleships with only WW missiles and Strike Craft, PD and artillery computers. True?Ok so point defense weapon can shhot down missles. 96 shots/day or 3. I thought to myself that the major planets (Pluto's disputed status notwithstanding) would mark the hyper-limit for. corisaiAdded nanite autocannons and flak cannons as a reward for killing the scavenger bot. With how much more dangerous missiles, torpedoes, and strike craft have become with the next update. 8 (3. I don't pay attention to the names of anything that isn't top tier. For example, you could equip destroyers with S and M weapons along with PD with the gunship + picket section combo with the tracking AI if you are figthing a mono missile corvette fleet and have the ability to switch it up by getting L weapons if you are fighting anything bigger than a. Currently Flak is generally more useful than PD due to better tracking. PD vs Flak Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as. PD have 4 major drawback : - Range. 17 needs to be 2 or 3. In lategame when AI got all weapons on peak level will just smash the stuff together randomly. It does more damage and has longer range, so can eliminate missiles faster and from further away than PD (whose range is so short that sometimes it cannot kill a missile) Against other ships, it functions similar to a weak medium autocannon. Both have the same Accuracy. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. (Also convenient when you're sending small squadrons to scoop up. Ah, got it. The Aquatic trait now costs 2 points. Given that the main purpose of PD is to counter strike crafts and missiles, I am not quite sure why someone would use flak as they have much slower attack cooldown than PD. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. In small fights (one mother, 3 amoeba vs corvettes: 3 pd + 3 missiles), I usually only get one strike craft kill if at all so they appear poor, however I seem not to loose corvettes even though my dps vs the actual main Amoeba should be lower. Get plasma weapons or tachyon lances - the latter of which being the best weapon in the game without even needing armour penetration. True? เข้าสู่ระบบ ร้านค้าDoes anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. I don't fully understand it either, and that's after 150 hours of play. Don't stress about armor or shield tech. You might as well also have the flak/PD. ago. And that´s a good thing. shields: 18. Just stick with long-range and XL spinal mount. Ok so point defense weapon can shhot down missles. Ships do not defend themselves with point defence, they shoot any missile. The key now is a varied fleet. .